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	<title>BLOG.XTNPX.NET</title>
	<updated>2012-02-08T15:58:31Z</updated>
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	<entry>
		<title>Call of Duty: Black Ops List of Latest Updates</title>
		<link rel="alternate" href="http://blog.xtnpx.net/2011/05/01/call-of-duty-black-ops-list-of-latest-updates.aspx?ref=rss" />
		<id>tag:blog.xtnpx.net,2011-05-01:e6e46b34-3f3d-46cf-ae11-f996a7c47dda</id>
		<author>
			<name>xTNPx Blue021</name>
		</author>
		<category term="COD Black Ops" />
		<updated>2011-05-01T18:17:00Z</updated>
		<published>2011-05-01T18:17:00Z</published>
		<content type="html">&lt;ul&gt;&lt;li&gt;&lt;b&gt;4/28/11&lt;br&gt;
(Title Update 8)&lt;/b&gt;&lt;/li&gt;&lt;li&gt;• Support for Escalation Map Pack (Releasing 5/3/11)&lt;/li&gt;&lt;li&gt;• Security Updates.&lt;/li&gt;&lt;li&gt;• Addition of banner-style Message of the Day on the MP Main Menu.&lt;/li&gt;&lt;li&gt;• Addition of Hardcore FFA and TDM for Combat Training.&lt;/li&gt;&lt;li&gt;• Additional sniper rifle tuning changes.&lt;/li&gt;&lt;li&gt;• Addition of “Competition” Barebones playlist.&lt;/li&gt;&lt;li&gt;• Replaced RPG with Grim Reaper in Gun Game Wager Match.&lt;/li&gt;&lt;li&gt;•  Prevent automatic weapons from jamming if the player is 
feathering the  fire button on “Default Alt”, “Tactical Flipped” or 
“Nom4d Flipped”.&lt;/li&gt;&lt;li&gt;• Fine-tuned napalm and bombing-run damage indoors.&lt;/li&gt;&lt;li&gt;• Prevented rare invulnerability issue.&lt;/li&gt;&lt;li&gt;• Additional game mode timer options for Custom Games.&lt;/li&gt;&lt;li&gt;• Fixed a minor out of map exploit in Grid.&lt;/li&gt;&lt;li&gt;• General Killcam and death-cam improvements.&lt;/li&gt;&lt;li&gt;• Improved Auto-Assign reliability in Private Match.&lt;/li&gt;&lt;li&gt;• Addressed an infinite “joining session in progress”  screen under very specific timing conditions.&lt;/li&gt;&lt;li&gt;• Demolition bombs can no longer explode and be defused at the same time.&lt;/li&gt;&lt;li&gt;• Spy play now activates in One in the Chamber in all cases.&lt;/li&gt;&lt;li&gt;• The “Sprint Kills” challenge for Steady Aim perk now rewards the player with the correct number of kills.&lt;/li&gt;&lt;li&gt;• Contracts purchased but not yet expired no longer count as expired when viewing a friend’s player card.&lt;/li&gt;&lt;li&gt;•  Addressed a rare issue where a hacked camera spike would not 
function  properly if the hacker also had a camera spike that was 
destroyed.&lt;/li&gt;&lt;li&gt;•  Recording a clip with the speed mode for 2 cameras set to .1 will
 no  longer increase in speed when switching perspectives back and 
forth.&lt;/li&gt;&lt;li&gt;• Improvements to Zipline functionality when viewed in Theater mode.&lt;/li&gt;&lt;li&gt;• Settings from custom games are all cleared and no longer carry over from one custom match to another.&lt;/li&gt;&lt;li&gt;• Improvements to map voting reliability in lobbies.&lt;/li&gt;&lt;li&gt;• Nova gas will now affect players that are standing over their tactical insertion.&lt;/li&gt;&lt;li&gt;• Hardcore players who kill another teammate in last stand now lose the proper amount of points.&lt;/li&gt;&lt;li&gt;• Players can no longer transfer emblems/backgrounds from Combat Training to Player Match.&lt;/li&gt;&lt;li&gt;• Player is no longer able to use a primary weapon in Second Chance (rare, specific instance).&lt;/li&gt;&lt;li&gt;• Improvements to “Community” filters.&lt;br&gt;
&lt;/li&gt;&lt;/ul&gt;</content>
	</entry>
	<entry>
		<title>Call of Duty: Black Ops First Strike Achievements Unveiled</title>
		<link rel="alternate" href="http://blog.xtnpx.net/2011/01/29/call-of-duty-black-ops-first-strike-achievements-unveiled.aspx?ref=rss" />
		<id>tag:blog.xtnpx.net,2011-01-29:ac7decbc-8c09-4282-b920-f4a5ce5ad58d</id>
		<author>
			<name>xTNPx Blue021</name>
		</author>
		<category term="COD Black Ops" />
		<updated>2011-01-29T14:01:00Z</updated>
		<published>2011-01-29T14:01:00Z</published>
		<content type="html">&lt;p style="text-align: justify;"&gt;The new achievements are as follows:&lt;/p&gt; &lt;ul style="text-align: justify;"&gt;&lt;li&gt;&lt;strong&gt;The Eagle has Landers (35G)&lt;/strong&gt; – In Ascension, escape on all three lunar landers.&lt;/li&gt;&lt;/ul&gt; &lt;ul style="text-align: justify;"&gt;&lt;li&gt;&lt;strong&gt;They are going THROUGH! (35G) &lt;/strong&gt;– In Ascension, kill at least 5 zombies with 1 Gersch device.&lt;/li&gt;&lt;/ul&gt; &lt;ul style="text-align: justify;"&gt;&lt;li&gt;&lt;strong&gt;Space Race (45G)&lt;/strong&gt; – In Ascension, Pack-a-Punch a weapon before round 8.&lt;/li&gt;&lt;/ul&gt; &lt;ul style="text-align: justify;"&gt;&lt;li&gt;&lt;strong&gt;Chimp on the Barbie (35G)&lt;/strong&gt; – In Ascension, kill a space monkey with a fire trap.&lt;/li&gt;&lt;/ul&gt;</content>
	</entry>
	<entry>
		<title>Was MW2's 'Stimulus Package' Held Back For Bad Company 2 Launch?</title>
		<link rel="alternate" href="http://blog.xtnpx.net/2011/01/29/was-mw2s-stimulus-package-held-back-for-bad-company-2-launch.aspx?ref=rss" />
		<id>tag:blog.xtnpx.net,2011-01-29:d20eaf4e-5a55-40b6-9460-5763ff40dcf7</id>
		<author>
			<name>xTNPx Blue021</name>
		</author>
		<category term="Modern Warfare 2" />
		<updated>2011-01-29T13:57:00Z</updated>
		<published>2011-01-29T13:57:00Z</published>
		<content type="html">&lt;font&gt;&lt;font class="f_normal"&gt;Written  Friday, January 21, 2011 By Richard Walker&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;p style="text-align: justify;"&gt;Forget the wars depicted in Electronic 
Arts' and Activision's military shooters, Call of Duty and Battlefield. 
There's a real war between the two companies set to kick off in the 
courtrooms it seems, as more allegations have been levelled at EA in 
Activison's lawsuit against them, following &lt;a target="_blank" href="http://www.xbox360achievements.org/news/news-7167-Activision-Targets-EA-For-Interfering-In-Infinity-Ward-Debacle.html"&gt;&lt;strong&gt;claims that EA interfered in its affairs&lt;/strong&gt;&lt;/a&gt;
 during the whole Infinity Ward mess that resulted in studio founders, 
Jason West and Vince Zampella setting up Respawn Studios at EA.&lt;/p&gt; &lt;p style="text-align: justify;"&gt;Well
 now the plot has thickened even further, as apparent proof has surfaced
 in the form of an internal email from EA executive, Lincoln 
Hershberger, which seemingly brags about how he managed to get the 
Modern Warfare 2 developers to delay the release of the 'Stimulus 
Package' map pack to prevent it from interfering with the launch of 
Battlefield: Bad Company 2, which is arguably Modern Warfare 2's closest
 competitor.&lt;/p&gt; &lt;p style="text-align: justify;"&gt;"A couple months ago, I
 asked Vince to hold back their map pack until after we launched. (He 
owes me one,)" reads the offending email, which apparently refers to MW2
 dev, Vince Zampella. "Given that they've already made a billion, he was
 cool with that, obviously (Activision CEO) Kotick took it as being 
belligerent."&lt;/p&gt; &lt;p style="text-align: justify;"&gt;EA spokesman Jeff 
Brown has issued a comment, explaining that the email was sarcasm, and 
therefore an obvious joke: "This was obviously sarcasm," he said. "It's 
clear from the email this was a joke and they never spoke. We explained 
this to lawyers at Activision – who apparently don't have much of a 
sense of humour."&lt;/p&gt; &lt;p style="text-align: justify;"&gt;The emails have 
been included in Activision's lawsuit against EA earlier this week, 
which accuses the publisher of actively pursuing West and Zampella after
 they were dismissed by Acti for 'insubordination'. This would put the 
duo in breach of their employment contracts under Californian law, if 
indeed they were seeking work outside of the company.&lt;/p&gt; &lt;p style="text-align: justify;"&gt;Added
 to the public record this week, the emails - that include exchanges 
between EA executives discussing the potential hiring of West and 
Zampella - were given to Acti by EA as part of a discovery into the 
legal proceedings between the feuding publishers. Activision's request 
to sue EA for $400 million has therefore obviously been approved, and 
the documents were filed with the Los Angeles Superior Court on 
Wednesday.&lt;/p&gt; &lt;p style="text-align: justify;"&gt;Jason West and Vince Zampella's lawyer, Bobby Schwartz, issued the following statement to &lt;a target="_blank" href="http://kotaku.com/5738885/did-the-creators-of-call-of-duty-delay-a-map-pack-to-help-out-the-competition"&gt;&lt;strong&gt;Kotaku&lt;/strong&gt;&lt;/a&gt;, in response to Activision's claims:&lt;/p&gt; &lt;p style="text-align: justify;"&gt;"Activision's claims of such things as '&lt;a target="_blank" href="http://en.wikipedia.org/wiki/Tortious"&gt;&lt;strong&gt;tortious interference&lt;/strong&gt;&lt;/a&gt;'
 are not merely unfounded, they are undermined by the very documents 
attached to and quoted in its cross-complaint. The contact and 
communications that Jason and Vince had with EA were entirely lawful. If
 Activision's cross-complaint proves anything, it is that Activision is 
consumed with ill-will towards plaintiffs. It is bad enough that 
Activision refused to honour its contract with them and pay them the 
millions of dollars they and the other Infinity Ward employees earned 
from their years of work in developing Modern Warfare 2. Now Activision 
wants to ruin their ability to earn a living anywhere else. When the 
trial comes, we will make sure the jury appreciates what Activision is 
attempting to do.&lt;/p&gt; &lt;p style="text-align: justify;"&gt;"As to the 
allegation that Vince deliberately delayed a map pack for MW2 at the 
request of one of EA's developers, the allegation is completely false, 
and at trial it will be clear that this is a desperate attempt by 
Activision to find some basis to justify its misconduct and refusal to 
pay what it owes, not only to Jason and Vince, but to all of the other 
Infinity Ward employees."&lt;/p&gt; &lt;p style="text-align: justify;"&gt;And so, the case goes on. And on and on and on...&lt;/p&gt;</content>
	</entry>
	<entry>
		<title>Left 4 Dead's Achievements Patched and Fixed</title>
		<link rel="alternate" href="http://blog.xtnpx.net/2011/01/29/left-4-deads-achievements-patched-and-fixed.aspx?ref=rss" />
		<id>tag:blog.xtnpx.net,2011-01-29:4dae57d4-92f6-44a5-803c-f350e0faac2a</id>
		<author>
			<name>xTNPx Blue021</name>
		</author>
		<category term="Left 4 Dead" />
		<updated>2011-01-29T13:43:00Z</updated>
		<published>2011-01-29T13:43:00Z</published>
		<content type="html">&lt;p style="text-align: justify;"&gt;&lt;a target="_blank" href="http://www.l4d.com/blog/post.php?id=4888"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/a&gt;Take a look at the complete list of fixes delivered via the new update:&lt;/p&gt; &lt;p style="text-align: justify;"&gt;•
 In Versus mode Tanks will spawn in stasis until a human player takes 
over. Tanks in stasis are invisible and invulnerable, and won't move or 
attack.&lt;br&gt; • Tank speed is no longer reduced when on fire.&lt;br&gt; • Allow players on the Infected team to manually spawn during finales.&lt;br&gt; • Added a vote option to toggle All-Talk.&lt;br&gt; • Special Infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.&lt;br&gt; • Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.&lt;br&gt; • In Versus mode car alarms will now trigger anytime a Special Infected pulls or stumbles a Survivor into an alarm car.&lt;br&gt; • Survivor Bots no longer try to melee exploding barrels out of their way.&lt;br&gt; • Fixed the Sacrifizzle achievement.&lt;/p&gt;</content>
	</entry>
	<entry>
		<title>xTNPx clan members update</title>
		<link rel="alternate" href="http://blog.xtnpx.net/2010/10/15/xtnpx-clan-members-update.aspx?ref=rss" />
		<id>tag:blog.xtnpx.net,2010-10-15:506c1672-bf97-4b30-a756-cabd26535132</id>
		<author>
			<name>xTNPx Blue021</name>
		</author>
		<category term="xTNPx News" />
		<updated>2010-10-15T17:12:00Z</updated>
		<published>2010-10-15T17:12:00Z</published>
		<content type="html">xTNPx clan now has a total of 29 members.&amp;nbsp; Recently added are the following gamers:&lt;br /&gt;
xTNPx Nudz&lt;br /&gt;
xTNPx SCARFACE2&lt;br /&gt;
xTNPx Slayer&lt;br /&gt;
xTNPx TWO GUN&lt;br /&gt;
&lt;br /&gt;
We will soon have a Facebook and Twitter accounts available for all xTNPx info.</content>
	</entry>
	<entry>
		<title>Clan Update!</title>
		<link rel="alternate" href="http://blog.xtnpx.net/2010/05/21/clan-update.aspx?ref=rss" />
		<id>tag:blog.xtnpx.net,2010-05-21:e0dccc89-16c3-48ce-8f18-aef10ca11a35</id>
		<author>
			<name>xTNPx Blue021</name>
		</author>
		<category term="xTNPx News" />
		<updated>2010-05-21T15:53:00Z</updated>
		<published>2010-05-21T15:53:00Z</published>
		<content type="html">We just added a new member.&amp;nbsp; His gamertag is xTNPx NuDz.&amp;nbsp; His first night playing as a member on Modern Warfare 2 is started with him getting a Nuke.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
That brings the membership to 28.&amp;nbsp; His brother DEER SLAYER XXL has just been voted in to join the clan.&amp;nbsp; Hope he can repeat his brothers steps and get a Nuke on the other team too.&lt;br /&gt;</content>
	</entry>
	<entry>
		<title>Clan Update!</title>
		<link rel="alternate" href="http://blog.xtnpx.net/2010/05/14/clan-update.aspx?ref=rss" />
		<id>tag:blog.xtnpx.net,2010-05-14:20f1dc5e-d307-48f7-8d55-8b283eb4e181</id>
		<author>
			<name>xTNPx Blue021</name>
		</author>
		<category term="xTNPx News" />
		<updated>2010-05-14T15:42:00Z</updated>
		<published>2010-05-14T15:42:00Z</published>
		<content type="html">On a temporary basis the three clan recruiters will be x TNP x SMOKEY, xTNPx CUBAN &amp;amp; xTNPx HITMAN.&amp;nbsp; xTNPx CUBAN &amp;amp; xTNPx HITMAN are taking the spots of xTNPx Seal &amp;amp; xTNPx HYPNO until they return from their extended vacation from gaming.&amp;nbsp; So anybody interested in join the clan just talk to the three recruiters and visit &lt;a href="http://xTNPx.net"&gt;xTNPx.net&lt;/a&gt; and click on the info button.</content>
	</entry>
	<entry>
		<title>Modern Warfare 2 'Resurgence Pack'</title>
		<link rel="alternate" href="http://blog.xtnpx.net/2010/05/14/modern-warfare-2-resurgence-pack.aspx?ref=rss" />
		<id>tag:blog.xtnpx.net,2010-05-14:bf68949e-7046-4ef1-ad3c-645189b3e630</id>
		<author>
			<name>xTNPx Blue021</name>
		</author>
		<category term="Modern Warfare 2" />
		<updated>2010-05-14T15:30:00Z</updated>
		<published>2010-05-14T15:30:00Z</published>
		<content type="html">&lt;p style="text-align: justify;"&gt;Infinity Ward new map pack for Modern Warfare 2 will be called 'Resurgence Pack'.&amp;nbsp; It will be available June 3rd and no price has been set as of yet but rumor has it at 1200 Microsoft Points.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;It will have 5 new maps and will follow the same route as the 'Stimulus Package' with 3 new maps and 2 classic maps from COD 4.&amp;nbsp; The new maps will be called Fuel, Trailer Park and Carnival.&amp;nbsp; The two maps from COD 4 are Vacant and Strike.&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;Hope they did a way better job this time, I still feel that they owe me a refund for the 'Stimulus Package' DLC.&lt;/p&gt;</content>
	</entry>
	<entry>
		<title>WELCOME!</title>
		<link rel="alternate" href="http://blog.xtnpx.net/2009/03/13/welcome.aspx?ref=rss" />
		<id>tag:blog.xtnpx.net,2009-03-13:72d60600-1c30-4faa-9ff2-512c91a3b436</id>
		<author>
			<name>xTNPx Blue021</name>
		</author>
		<category term="xTNPx News" />
		<updated>2009-03-13T21:54:00Z</updated>
		<published>2009-03-13T21:54:00Z</published>
		<content type="html">&lt;p class="MsoNoSpacing"&gt;Welcome to &lt;strong&gt;x Take No Prisoners x&lt;/strong&gt; blog page.&lt;/p&gt;
&lt;p class="MsoNoSpacing"&gt;Feel free to leave a comment, suggestion or discuss anything with members here.&lt;/p&gt;
&lt;p class="MsoNoSpacing"&gt;&lt;o:p&gt;&amp;nbsp;Membership stands at 28 gamers and still growing.&lt;br /&gt;
&lt;/o:p&gt;&lt;/p&gt;
&lt;p class="MsoNoSpacing"&gt;Currently we are an Xbox 360 clan &amp;amp; will be expanding to the Playstation 3 in the near future.&lt;/p&gt;
&lt;p class="MsoNoSpacing"&gt;Visit the two sites at &lt;strong&gt;&lt;a href="http://www.xtnpx.net/"&gt;www.xTNPx.net&lt;/a&gt;&lt;/strong&gt; &amp;amp; &lt;a href="http://www.xTNPx.org"&gt;www.xTNPx.org&lt;/a&gt; (This site is still under construction.&amp;nbsp; Some pages are already up and running.)&lt;/p&gt;
&lt;p class="MsoNoSpacing"&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;</content>
	</entry>
	<entry>
		<title>Far Cry 2</title>
		<link rel="alternate" href="http://blog.xtnpx.net/2008/12/27/far-cry-2.aspx?ref=rss" />
		<id>tag:blog.xtnpx.net,2008-12-27:a7d2390a-ea06-4fc3-a5f2-5b2e50413931</id>
		<author>
			<name>xTNPx Blue021</name>
		</author>
		<category term="Far Cry 2" />
		<updated>2008-12-27T18:21:00Z</updated>
		<published>2008-12-27T18:21:00Z</published>
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&lt;p class="MsoNoSpacing"&gt;If you would like to play with member on this game just send an invite.&lt;/p&gt;
&lt;p class="MsoNoSpacing"&gt;&lt;/p&gt;</content>
	</entry>
	<entry>
		<title>Call of Duty 4</title>
		<link rel="alternate" href="http://blog.xtnpx.net/2008/12/27/call-of-duty-4.aspx?ref=rss" />
		<id>tag:blog.xtnpx.net,2008-12-27:7eded706-a9ae-4f5c-a7c4-f7dfecc793e9</id>
		<author>
			<name>xTNPx Blue021</name>
		</author>
		<category term="COD4" />
		<updated>2008-12-27T18:19:00Z</updated>
		<published>2008-12-27T18:19:00Z</published>
		<content type="html">&lt;font size="3"&gt;&lt;font face="Verdana"&gt;This game has been added as an official &lt;b&gt;xTNPx &lt;/b&gt;game.&lt;br&gt;&lt;/font&gt;&lt;/font&gt;</content>
	</entry>
	<entry>
		<title>GTA IV</title>
		<link rel="alternate" href="http://blog.xtnpx.net/2008/12/27/gta-iv.aspx?ref=rss" />
		<id>tag:blog.xtnpx.net,2008-12-27:4b23bc9f-0368-4a5f-be1b-9a65d2a497f0</id>
		<author>
			<name>xTNPx Blue021</name>
		</author>
		<category term="Grand Theft Auto IV" />
		<updated>2008-12-27T18:18:00Z</updated>
		<published>2008-12-27T18:18:00Z</published>
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&lt;p class="MsoNoSpacing"&gt;&lt;span style="font-size: 9pt; font-family: &amp;quot;Helvetica&amp;quot;,&amp;quot;sans-serif&amp;quot;; color: black;"&gt;The majority of the clan members have this game.&amp;nbsp; If your interested in gaming against xTNPx on this game just send an invite.&lt;br&gt;&lt;/span&gt;&lt;/p&gt;

</content>
	</entry>
	<entry>
		<title>Rainbow Six Vegas 2</title>
		<link rel="alternate" href="http://blog.xtnpx.net/2008/12/27/rainbow-six-vegas-2.aspx?ref=rss" />
		<id>tag:blog.xtnpx.net,2008-12-27:07d440b5-91cc-428d-81d2-677b4969111c</id>
		<author>
			<name>xTNPx Blue021</name>
		</author>
		<category term="Rainbow Six Vegas 2" />
		<updated>2008-12-27T18:16:00Z</updated>
		<published>2008-12-27T18:16:00Z</published>
		<content type="html">&lt;font size="3"&gt;&lt;font face="Verdana"&gt;Make sure before gaming with us to download the 'Fun Pack' &amp;amp; 'Streets' maps for free.&lt;br&gt;&lt;/font&gt;&lt;/font&gt;</content>
	</entry>
	<entry>
		<title>Halo 3</title>
		<link rel="alternate" href="http://blog.xtnpx.net/2008/12/27/halo-3.aspx?ref=rss" />
		<id>tag:blog.xtnpx.net,2008-12-27:0f7604a0-4a42-4cee-9aba-fbb9bdef966a</id>
		<author>
			<name>xTNPx Blue021</name>
		</author>
		<category term="Halo 3" />
		<updated>2008-12-27T18:14:00Z</updated>
		<published>2008-12-27T18:14:00Z</published>
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you want to view the&lt;strong&gt; xTNPx&lt;/strong&gt; members stats visit &lt;a href="http://www.Bungie.net"&gt;www.Bungie.net&lt;/a&gt;
and enter their gamertag name in find your stats box.&lt;br /&gt;
&lt;/span&gt;</content>
	</entry>
	<entry>
		<title>Far Cry: Instincts Predator</title>
		<link rel="alternate" href="http://blog.xtnpx.net/2008/12/27/far-cry-instincts-predator.aspx?ref=rss" />
		<id>tag:blog.xtnpx.net,2008-12-27:160bd5a9-679d-4307-993c-a0cd06f0f9e2</id>
		<author>
			<name>xTNPx Blue021</name>
		</author>
		<category term="Far Cry Instincts Predator" />
		<updated>2008-12-27T18:06:00Z</updated>
		<published>2008-12-27T18:06:00Z</published>
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   UnhideWhenUsed="false" Name="Dark List Accent 1"/&gt;
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   UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/&gt;
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   UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Dark List Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Colorful List Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="19" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/&gt;
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   UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/&gt;
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   UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/&gt;
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 &lt;/w:LatentStyles&gt;
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&lt;!--
 /* Font Definitions */
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	{mso-style-type:export-only;
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@page Section1
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div.Section1
	{page:Section1;}
--&gt;
&lt;/style&gt;&lt;!--[if gte mso 10]&gt;
&lt;div id='RadEditorStyleKeeper5' style='display:none;'&gt;&amp;nbsp;&lt;/div&gt;&lt;div id='RadEditorStyleKeeper10' style='display:none;'&gt;&amp;nbsp;&lt;/div&gt;&lt;div id='RadEditorStyleKeeper15' style='display:none;'&gt;&amp;nbsp;&lt;/div&gt;&lt;div id='RadEditorStyleKeeper20' style='display:none;'&gt;&amp;nbsp;&lt;/div&gt;&lt;div id='RadEditorStyleKeeper5' style='display:none;'&gt;&amp;nbsp;&lt;/div&gt;&lt;div id='RadEditorStyleKeeper10' style='display:none;'&gt;&amp;nbsp;&lt;/div&gt;&lt;div id='RadEditorStyleKeeper15' style='display:none;'&gt;&amp;nbsp;&lt;/div&gt;&lt;div id='RadEditorStyleKeeper20' style='display:none;'&gt;&amp;nbsp;&lt;/div&gt;&lt;style reoriginalpositionmarker='RadEditorStyleKeeper20' reoriginalpositionmarker='RadEditorStyleKeeper15' reoriginalpositionmarker='RadEditorStyleKeeper10' reoriginalpositionmarker='RadEditorStyleKeeper5' reoriginalpositionmarker='RadEditorStyleKeeper20' reoriginalpositionmarker='RadEditorStyleKeeper15' reoriginalpositionmarker='RadEditorStyleKeeper10' reoriginalpositionmarker='RadEditorStyleKeeper5'&gt;
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&lt;/style&gt;
&lt;![endif]--&gt;&lt;font size="3"&gt;&lt;font face="Verdana"&gt;This is the game that &lt;b&gt;xTNPx &lt;/b&gt;started on.&amp;nbsp; Will there ever be a game just as good as this one again?&lt;/font&gt;&lt;/font&gt;

</content>
	</entry>
</feed>
